Elena Malykhina says “Some herald this gamification of education as the way of the future and a tool that allows students to take a more active role in learning” in her article called ‘Fact or Fiction? : Video Games Are the Future of Education’. Majority of people think that video games are a waste of time, as they are highly addictive, lower people’s eyesight and more. However, video games could be used in learning something.  It is used in school classrooms to catch students’ interests and to concentrate on class.  Scot Osterweil who is research director in Massachusetts Institute of Technology’s Comparative Media Studies program, indicated that despite some flaws games could be a vital learning device if we combine it with other explanations, activities and instruction from teachers.

The Quest to Learn public school in New York City provided an experiment, which involved how gaming affects students’ learning process. It showed that games affected not only how students learn, but also what they learn. This led to the school to introduce their curriculum with games involving mission and quests that focused on challenges and to investigating new solutions to a question. Students could also acquire avatars and other tools. This tells us that game does not always give us bad effects and could be developed “for navigating a complex, interconnected, rapidly changing 21st century.” (Alan Gershenfeld, co-founder and president of E-Line Media, a publisher of computer and video games)

Chloe Moon Y10 Jeoji

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